Real-time Vision-Based Camera Tracking for Augmented Reality Applications
Dieter Koller ,
Gudrun Klinker,
Eric Rose,
David Breen,
Ross Whitaker, and
Mihran Tuceryan
CAIP-97 paper
VRST-97 paper
Abstract
Augmented reality deals with the problem of dynamically augmenting or
enhancing (images or live video of) the real world with computer generated
data (e.g., graphics of virtual objects). This poses two major problems: (a)
determining the
precise alignment of real and virtual coordinate frames for overlay, and (b)
capturing the 3D environment including camera and object motions.
The latter is important for interactive augmented reality applications where
users can interact with both real and virtual objects.
In this paper we address the problem of accurately tracking the 3D motion of
a monocular camera in a known 3D environment and dynamically estimating the
3D camera location. We utilize fully automated landmark-based camera calibration
to initialize the motion estimation and employ extended Kalman filter techniques
to track landmarks and to estimate the camera location.
The implementation of our approach has been proven to be efficient and robust and
our system successfully tracks in real-time at approximately 15~Hz.
The document is available online in
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Last modified on Tuesday, November 25, 1996,
Dieter Koller
(koller@vision.caltech.edu)