Meshing Procedure


The basic principle of meshing is to connect the nearby points to get a set of range images, thus produce a mesh approximating the 3D object. To judge whether the nearby points belong to the same surface or not, we use the depth information, that is to say, we set a threshold value, if the difference of depths between two nearby points is greater than this value, we think they belong to different surfaces and do not connect them. In order to make the mesh work, we set the zipper resolution to 0.01. The default resolution is too small compared to the scale of depth values.


Mesh results of some different views of our object--teapot:


For those areas which are not clearly seen from a right angle in any of the views, we may get irregularities on the edges or holes on the surface.